/*
 * Copyright (c) 2012, Tony Houghton <h@realh.co.uk>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

// Bombz - 2D puzzle game

// GameScreen.h: Main game screen

#ifndef BOMBZ_GAME_SCREEN_H
#define BOMBZ_GAME_SCREEN_H

#include "config.h"

#include "hgame/Screen.h"

#include "bombz/Pusher.h"

namespace bombz {

class Level;
class ScreenHub;

class GameScreen : public hgame::Screen {
public:
    static const int kPeriod = 1000 / 30;
private:
    Level *mLevel;
    Pusher *mPusher;
    ScreenHub *mHub;
public:
    GameScreen(ScreenHub *hub);

    ~GameScreen();

    void render(hgame::RenderContext *rc);

    void initRendering(hgame::RenderContext *rc);

    // Should just forward to ScreenHub
    void resizeRendering(hgame::RenderContext *rc);

    // Should just forward to ScreenHub
    void deleteRendering(hgame::RenderContext *rc);

    // Should do the actual deleting
    void freeRendering(hgame::RenderContext *rc);

    // Should just forward to ScreenHub
    void replaceRenderingScreen(hgame::RenderContext *rc);

    int *getBestModes();

    int run();
};

}

#endif // BOMBZ_GAME_SCREEN_H
